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This is a test, you dont need to click on it. I will not post these again.
Wii Shop Channel News June 19, 2009

Check Out Three WiiWare Games and One Virtual Console Game- new in the Wii Shop Channel! New and classic games are added to the Wii Shop Channel at 9 a.m. Pacific time every Monday. Wii owners can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. Please look below for the latest available games!
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Filed under: Uncategorized | Tagged: Adventure Island, Boulder Dash, BUBBLE BOBBLE Plus!, E3 2009, Eduardo the Samurai Toaster, FINAL FANTASY IV, Fish' em All!, Games, Genghis Khan II: Clan, Let's CATCH, Mario Calculator, Mario Clock, Nintendo, Punch Out, Rainbow Islands: Towering Adventure!, SEGA, Semnat Studios, Space Harrier, Swords & Soldiers, TAITO, Texas Hold'em, Virtual Console, Wii, Wii Shop Channel, WiiWare | Leave a Comment »
Nintendo Power presents Kingdom Hearts for Nintendo DS
The July issue of Nintendo Power Magazine, now live atwww.nintendopower.com, includes:
- Kingdom Hearts 358/2 Days – The full story on the epic new action-RPG of the year from Square Enix for the Nintendo DS™ system.
- When Heroes Collide – Explode into fighting action with Tatsunoko vs. Capcom: Ultimate All-Stars for the Wii™ console.
- Scribblenauts – The DS game that lets you create virtually anything by writing it.
- Muramasa: The Demon Blade – A tale of two heroes torn apart by Muramasa’s sword.
- Astro Boy – Take a first look at the iconic manga and anime hero’s first Wii game, based on the upcoming movie.
- And much, much more!
Check out a preview of each of these articles atwww.nintendopower.com!

Filed under: Uncategorized | Tagged: Astro Boy, Kingdom Hearts, Muramasa: The Demon Blade, Nintendo, Nintendo Power, Scribblenauts, When Heroes Collide, www.nintendopower.com | Leave a Comment »
Mario Calculates the Time Needed to Catch Toasted Rainbows in Space
WiiWare
Publisher: Semnat Studios
Players: 1-4
ESRB Rating: E (Everyone) – Mild Cartoon Violence
Price: 800 Wii Points™
Description: Fight your way through 13 diverse locations on your own or with up to three friends in this frenetic and stylish side-scrolling action game. Play as Eduardo and his fellow toaster buddies as you fire an assortment of pastries at all kinds of dastardly food products. Hop onto laser-mounted scooters and fly across the screen in rocket packs, and learn to cooperate with your teammates or simply annoy each other in an awesomely fun way by throwing each other around the screen. The choice is up to you.
RAINBOW ISLANDS™: TOWERING ADVENTURE!
Publisher: TAITO
Players: 1-2
ESRB Rating: E (Everyone) – Comic Mischief
Price: 800 Wii Points
Description: In Rainbow Islands: Towering Adventure!, players control the rainbow-magic-wielding Bubby or Bobby as they climb the seven seamless areas of a tower reaching the heavens while defeating enemies with their rainbow powers. Bosses controlled by the scientific genius Dr. Crescent await players at the end of every area. Race through every area within the allotted time to meet the rainbow-colored Holly’s Comet. There are three game modes: Story mode, which tells the tale of Holly’s Comet; Challenge mode, where players attempt to climb as high as they can; and Time Attack, where players select an area and see how fast they can climb it. Rainbow Islands: Towering Adventure! is an exhilarating action game where you use rainbows to climb into the heavens.
Publisher: SEGA
Players: 1-4
ESRB Rating: E (Everyone) – Comic Mischief, Mild Suggestive Themes
Price: 1,000 Wii Points
Description: Play catch with friends in multiplayer party games and compete for high scores using your Mii character and others. Choose from six different single and multiplayer modes such as Speed Catch, which tests your ability to catch a fastball, and Bomb Catch, an elimination party game for up to four players. Select from a variety of characters or use your Mii character to play other favorite catch games. Unlock special features when you own both Let’s TAP and Let’s CATCH.
Nintendo DSiWare
Publisher: Nintendo
Players: 1
ESRB Rating: N/A
Price: 200 Nintendo DSi Points
Description: Mario and Luigi take a break from their normal adventures to dedicate their heroic talents to working with numbers. Mario Calculator features the full functionality of a traditional calculator, including a Memory key and the ability to display up to 13 digits, and adds a layer of atmosphere reminiscent of the original Super Mario Bros. Use the Unit Converter to turn one unit of measure into another (such as length, weight, volume, age and others), or track the history of calculations you’ve performed with ease. Listen to the Mario-related sounds and watch the coins fly as calculations are performed. Now, back to adding up those high scores…
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points
Description: Turn back time and enjoy a bit of classic game play based on the original Super Mario Bros. with Mario Clock. Help Mario and Luigi collect more coins than ever (POW block anyone?) while they run through a variety of stages. Gather enough coins and you’ll be treated to another scene bound to bring back fond memories for many. Mario Clock includes both analog and digital clocks that use the system’s internal clock or allow you to offset the time however you like. Program up to three alarms (with snooze functionality for those that need it) and assign them a Mario-related sound or use one created in the Nintendo DSi Sound application. You’ll find yourself thinking “Just a few more coins…” in no time!
Virtual Console
Original platform: Virtual Console Arcade
Publisher: SEGA
Players: 1
ESRB Rating: E (Everyone) – Animated Violence
Price: 800 Wii Points
Description: “Welcome to the Fantasy Zone. Get ready!” This is the greeting given to you as you start Space Harrier, but you don’t have much time to take this advice. Even as the words are being spoken, your Harrier warrior is already charging into battle. Toting a huge laser gun under his arm, the Space Harrier can either run along the checkerboard ground or freely fly through the sky. Either way, he’s always heading forward into the hostile 3-D world. As you progress, hordes of strange creatures and robots fly toward you. Fast reflexes are required to dodge their incoming fire. Environmental hazards can be a problem, too. Take care not to run into any trees or stone structures. If you need a bit of a morale boost, just defeat a boss, and the narrator will remind you that “you’re doing great!”
Nintendo adds new titles to the Nintendo DSi Shop and the Wii Shop Channel at 9 a.m. Pacific time on Mondays. Users with broadband Internet access can redeem Wii Points or Nintendo DSi Points to download the games. Wii Points can be purchased in the Wii Shop Channel. Nintendo DSi Points can be purchased in the Nintendo DSi Shop. A Nintendo Points Card can be purchased at retail locations. All points from one Nintendo Points Card must be redeemed in either the Nintendo DSi Shop or the Wii Shop Channel. They are not transferable and cannot be divided between the two systems.
Filed under: Uncategorized | Tagged: Eduardo the Samurai Toaster, Let's CATCH, Mario Calculator, Mario Clock, Nintendo, Nintendo DSi, Nintendo DSiWare, Nintendo Points Card, Rainbow Islands: Towering Adventure!, SEGA, Semnat Studios, Space Harrier, TAITO, Virtual Console, Wii, WiiWare | Leave a Comment »
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Check Out Two WiiWare Games and One Virtual Console Game – new in the Wii Shop Channel! |
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Important Reminder for Club Nintendo Members
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Filed under: Uncategorized | Tagged: Club Nintendo, Nintendo | Leave a Comment »
June Wii News
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Filed under: Uncategorized | Tagged: Animal Crossing, E3 2009, Final Fantasy, Guitar Hero, Iwata Asks, June, Mario Kart, Mario Super Sluggers, News. Tiger Woods PGA Tour, Punch Out, Rhythm Heaven, Super Mario Galaxy, The Conduit, The Legend of Zelda, Wii, Wii Fit, Wii MotionPlus, Wii Music, Wii Shop Channel, Wii Sports Resort, WiiWare | Leave a Comment »
The Legendary Starfy Review
June 9, 2009 – Starfy is one of those franchises that always baffled me. Here Nintendohas a Mario/Kirby-inspired platformer developed by a talented team (TOSE), and one that the company has partial rights of. The franchise has seen five iterations, including a cancelled Game Boy Color debut game back in 2000. Still, despite the huge success the series has seen, not a single one of these games have seen a US release. But wait… we like great games, and Nintendo likes money. Isn’t there something we can work out here?
Well apparently there is, as Nintendo’s quest for more cash is also going to help our current quest for better DS games. Starfy has finally hit in the US – after plenty of complaining and “What to import” articles from yours truly – and yeah, it’s as good as we all expected it would be. Unless you thought it’d suck. It doesn’t suck. It’s fun. You should buy it.
Starfy is essentially an aquatic spin on the Kirby franchise, mixing up a lot of the same mechanisms and play styles as Nintendo’s pink puff, and throwing in a little bit of other classic gaming influence as well. The game has an odd beach/surfer vibe like Cool Spot on Super NES, there are monster suits to hop into like in Little Nemo: The Dream Master, but the whole game is undeniably Kirby influenced more than anything else. With that being said, the design and attitude is 100% its own. Starfy runs and swims around with very round, bouncy animations, the game isn’t afraid to cut into chaotic hand-drawn skits and random character discussions, there’s an odd emphasis on collecting clothes and accessories for a 3D modeled rendition of Starfy in the main options screen – Why? Well, why not I guess… – and there’s a seemingly never-ending amount of in-level ideas that spurt up every stage or two. Team that with a strange (but welcomed) addition of optional two player boss fights and levels, wireless mini-games that take inspiration off everything from Point Blank to Cooking Mama, and a never-ending, undeniable “Japanese” feel to it all (chaotic, inexplicable, and entertaining as all heck) and you’ve got an idea from what to expect from Nintendo’s odd little starfish-man.
Basic gameplay carries out like a fusion of Mario, Kirby, and the underwater levels from Donkey Kong Country. Starfy can walk on land, star spin (Y button) to attack enemies, and hold the Y button down further to kick start a run animation, which bugs out his eyes and changes his tiny starfish legs into a blur of whirling insanity. Apparently the guy can bolt when he wants to. When you plop into the water though it’s obvious that Starfy is more comfy in the depths, as holding B sends him into free-swim mode, Y still star spins, and breaking the surface of the sea launches him into the air. As the game progresses different in-level actions pop up, so you can star spin into boulders to move them about the level, engage huge blast jets, and of course plop into the different suits in the game. As for the suit transformations, Starfy has four different possible options as the game goes on, but they are basically level-decided, so if you’ve got need for the dragon suit in order to burn down plants or special baddies the game will have it waiting for you on-hand.
Where things really take off with Starfy is in the sheer depth of the game though. Not only do you get a full-sized Super Mario Word-like take on action/platforming, but you’ve also got multiple secret levels per world, lots of tiny challenges within each area – things like swim races, mini-bosses, full fledged boss fights, and scavenger hunts – plenty of in-level secrets and collectibles, the co-op mode for boss fights and special stages, and five mini-games. It’s packed. When you aren’t in the mood for general gameplay there’s plenty to be found on the pause screen, complete with the five wireless min-games (each pretty different and relatively entertaining), a talk show featuring your best friend Moe as he brings on other characters from the story mode and interviews them, and the oh-so-random wardrobe area. Different items can be purchased or found in levels and then added to the 3D Starfy model which does nothing more than acts as a top screen avatar during pause menus. When combining specific clothes (like a beach t-shirt and sunglasses) you unlock little scenes with Starfy hanging out. Each of these can be checked out like a 3D model viewer, and the game goes as far as to have alternate special costumes and Starly (Starfy’s pink counterpart) included too. If that’s not enough “un-game” tomfoolery, you can also use collected pearls to shop in the store, or drop them into a gachapon machine that dispenses game enemies as another “collect & view” mode.
There’s obviously a lot going on in The Legendary Starfy, but it’s more the fact that the entire game comes together in such a complete package than anything else. The music is well done, the sound effects work great (very playful and abstract), the gameplay is well designed, the added multiplayer is a random – but fun – touch, and even the game’s storytelling is hilarious and completely oddball. Each level contains a slew of story – sometimes a bit too talkative, honestly – and little animated scenes play out before each major world change. On the flipside though, there’s a bit of “anything goes” feel in the game, and that can keep it from being totally concise. Once you toss in so many random elements together the game can feel almost too nonsensical, and while fans expecting a strange take on action/platforming will chalk it all up to the title’s strange overall vibe, it does start to become a bit of a mish-mash of ideas. The visuals, for example, are high quality, but the mix of 3D and 2D (along with using every color imaginable for water, enemies, effects, and the like) can start to stray from the normal pastel look the game pushes at the forefront. It’s a minor gripe, but even in this first debut title it’s obvious that Starfy is made up of piled ideas that keep getting stacked year after year onto the brand. Most of it is borderline amazing, but it’s also a bit cluttered and disorganized to take in all at once.
Closing Comments
For those looking for another impressive core Nintendo franchise to obsess about for the next few dozen years, Starfy is your man. Combining some of the best elements from games like Kirby, Donkey Kong Country, Little Nemo, and Mario himself, TOSE’s latest offering is a DS gem, and brings about more content and diversity than almost any other sidescroller on the system. You’ve got five main mini-games (all wireless supported), a drop-in/drop-out two player mode for specific bosses and levels, plenty of great level design that pushes the core experience, and more collection and “un-game” offerings than you could ever hope to fully explore. The only real downside to the game is that it’s so over-the-top and cluttered with modes and options that most young players could be pretty overwhelmed pretty fast. When the biggest problem out there is that there’s toomuch to see you’ve got a winner on your hands.
IGN Ratings for The Legendary Starfy (DS)
RATING
out of 10 DESCRIPTION
| 9.0 | Presentation Delightfully insane. The characters, story, and even audio/visual experiences all lend to a very oddball, loveable experience. It’s about time this hits the US. |
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| 8.5 | Graphics It’s a pretty busy and random, but it’s also packed with content. Original pixel art and hand-drawn portraits are scattered everywhere, and the 3D is pretty strong as well. |
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| 8.5 | Sound It’s pretty hilarious, and certainly does whatever it wants whenever it wants. The music is generic, but happy and upbeat despite being a bit forgettable. |
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| 8.5 | Gameplay There’s a lot here, and it all works wonderfully. Four suits, strong mini-games, lots of skills to unlock, and plenty of hidden goodies and levels. |
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| 9.0 | Lasting Appeal The main mode is single player, though two player portions and mini-games can be found. Like Mario it’s simple enough for kids, but has plenty locked away for the hardcore. |
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| 8.9 Great |
OVERALL (out of 10 / not an average) |
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~Review from IGN
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